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Fallout 4 boss load order
Fallout 4 boss load order









fallout 4 boss load order

So I really shouldnt have problems running the game with the MODs/ Texture packs that I have currently installed, and as far as I'm aware the 4GB enabler isnt necassary on a 64 Bit system (or maybe i'm wrong there).Īny help you guys can offer would be appreciated. Raider groups that infest this region are some of the most primitive human groups to emerge in the wastelands they are small anarchic bands of violent outcasts, preying on anything and anyone weaker than themselves. Intel Core i7 980X 3.33GHz (Gulftown) Extreme EditionĪsus X58 Sabertooth TUF Intel X58 (Socket 1366) DDR3 MotherboardĮVGA GeForce GTX 580 SuperClocked 1536MB GDDR5 PCI-ExĬorsair Dominator GT 6GB (3x2GB) DDR3 PC3-15000C9 1866MHz Triple Channel Raiders are groups of barbaric and nomadic gangs found all throughout the Commonwealth in 2287. Now If I run the game as is i get a CTD anywhere from 2-15 minutes after playing, I ran the 4GB Enabler (which I'm not sure that I need anyway) and that "seems" to have stopped the CTDs. esp's IWS-AS-NoInteriorSpawns.esp Project Nevada - Rebalance.esp Requires: Project Nevada - Core.esm Vurt's WFO.esp Incompatible with: Vurt's Trees & Grass.espĪddidtionally I have installed DarnsUI and NMCs LARGE Texture Pack.

fallout 4 boss load order

Ran the BOSS Load Order sorter (from within FOMM), then just to be sure I ran the Official BOSS utility afterwards:-į.esmIWS-Core.esmNSkies - Vanilla Needs HUD.esmProject Nevada - Core.esmProject Nevada - Equipment.esmELECTRO-CITY - CompletedWorkorders.esmELECTRO-CITY - Highways and -ELECTRO-CTIY_Patch.espNVR-Version_10.espProject Nevada - Nevada - Rebalance.espVurt's WFO.espTotal active plugins: 26Total plugins: 26įalloutNV.esm Note: Masterlist Revision: 3118 (Aug 14, 2011) DeadMoney.esm Bash Tag suggestion(s): Requires: New Vegas Script Extender and Project Nevada - Core.esm ELECTRO-CITY - CompletedWorkorders.esm ELECTRO-CITY - Highways and Byways.esm DarNifiedUINV.esp NVR-NPCs.esp NVR-ELECTRO-CTIY_Patch.esp NVR-Version_10.esp Project Nevada - Cyberware.esp Requires: Project Nevada - Core.esm NewVegasBounties.esp NewVegasBountiesII.esp IWS-Core-Patrols.esp IWS-Core-Guards.esp IWS-Core-Civilians.esp IWS-AS-MedSpawns.esp Requires: New Vegas Script Extender Note: Only use one of the spawn.











Fallout 4 boss load order